The code Vanilla JS code snippet helps you to create an animated weather card. It allows you to display weather conditions with animations on a web page.
The major functionalities include:
- Displaying weather conditions such as snow, wind, rain, thunder, and sunny weather.
- Animating raindrops, snowflakes, leaves, and clouds based on the selected weather condition.
- Providing a visually appealing weather summary card with temperature, date, and weather description.
This code helps you create an interactive and visually engaging weather display on your website.
How to Create Animated Weather Card In Vanilla Js
1. In your HTML file, create a structure for your weather card. You’ll need a container for the card, a location label, a temperature display, and an element for the animated weather icon.
<div class="background"> <div class="container"> <svg id="back"> <radialGradient id="SVGID_1_" cx="0" cy="0" r="320.8304" gradientUnits="userSpaceOnUse"> <stop offset="0" style="stop-color:#FFDE17;stop-opacity:0.7"/> <stop offset="1" style="stop-color:#FFF200;stop-opacity:0"/> </radialGradient> <path id="sunburst" style="fill:url(#SVGID_1_);" d="M0,319.7c-18.6,0-37.3-1.6-55.5-4.8L-7.8,41.4c5.1,0.9,10.6,0.9,15.7,0L56,314.8C37.6,318,18.8,319.7,0,319.7z M-160.8,276.6c-32.5-18.8-61.3-42.9-85.5-71.6L-34,26.2c3.4,4.1,7.4,7.4,12,10.1L-160.8,276.6z M161.3,276.4L22.1,36.2 c4.5-2.6,8.6-6,12-10.1l212.6,178.5C222.5,233.4,193.8,257.6,161.3,276.4z M-302.5,108.3C-315.4,73-321.9,36-322-1.8l277.6-0.5 c0,5.3,0.9,10.4,2.7,15.2L-302.5,108.3z M302.6,107.8L41.8,12.8c1.7-4.7,2.6-9.7,2.6-14.9c0-0.3,0-0.6,0-1H322l0-1.3l0,1.9 C322,35.4,315.5,72.5,302.6,107.8z M-41.8-17.5l-261-94.5c12.8-35.4,31.6-68,55.8-96.9L-34.1-30.8C-37.5-26.8-40.1-22.3-41.8-17.5z M41.7-17.7c-1.8-4.8-4.4-9.3-7.8-13.3l212-179.2c24.3,28.8,43.3,61.3,56.3,96.6L41.7-17.7z M-22.2-40.8l-139.6-240 c32.7-19,68.1-32,105.2-38.6L-8-46.1C-13-45.2-17.8-43.4-22.2-40.8z M22-40.9c-4.4-2.6-9.2-4.3-14.2-5.1l47.1-273.6 c37.2,6.4,72.7,19.2,105.4,38L22-40.9z"/> </svg> <nav> <ul> <li><a id="button-snow" class="active"><i class="wi wi-snow"></i></a></li> <li><a id="button-wind"><i class="wi wi-strong-wind"></i></a></li> <li><a id="button-rain"><i class="wi wi-rain"></i></a></li> <li><a id="button-thunder"><i class="wi wi-lightning"></i></a></li> <li><a id="button-sun"><i class="wi wi-day-sunny"></i></a></li> </ul> </nav> <div id="card" class="weather"> <svg id="inner"> <defs> <path id="leaf" d="M41.9,56.3l0.1-2.5c0,0,4.6-1.2,5.6-2.2c1-1,3.6-13,12-15.6c9.7-3.1,19.9-2,26.1-2.1c2.7,0-10,23.9-20.5,25 c-7.5,0.8-17.2-5.1-17.2-5.1L41.9,56.3z"/> </defs> <circle id="sun" style="fill: #F7ED47" cx="0" cy="0" r="50"/> <g id="layer3"></g> <g id="cloud3" class="cloud"></g> <g id="layer2"></g> <g id="cloud2" class="cloud"></g> <g id="layer1"></g> <g id="cloud1" class="cloud"></g> </svg> <div class="details"> <div class="temp">20<span>c</span></div> <div class="right"> <div id="date">Monday 22 August</div> <div id="summary"></div> </div> </div> </div> <svg id="outer"></svg> </div> </div>
2. Create a “styles.css” file to style your weather card and the animated weather icon. Customize the styles according to your preferences.
@import 'https://fonts.googleapis.com/css?family=Lato:300';
@import 'https://cdnjs.cloudflare.com/ajax/libs/weather-icons/2.0.9/css/weather-icons.min.css';
html, body, .background {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
font-family: "Lato", sans-serif;
}
html {
background: #fff;
}
body {
background: #eee;
background: linear-gradient(0deg, rgba(0, 0, 200, 0.2), rgba(0, 0, 200, 0));
}
.background {
background: #eee;
background: linear-gradient(120deg, rgba(50, 150, 100, 0.2), rgba(0, 0, 100, 0));
}
.container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
margin: 0;
padding: 0;
height: 100%;
width: 100%;
overflow: auto;
position: relative;
background: #eee;
background: linear-gradient(240deg, rgba(150, 50, 50, 0.3), rgba(0, 0, 200, 0));
}
nav ul {
margin: 20px 20px 0 20px;
list-style-type: none;
padding: 0;
display: flex;
flex-direction: row;
}
nav li a {
display: block;
width: 50px;
text-align: center;
color: #aaa;
cursor: pointer;
}
nav li a:hover {
color: #444;
}
nav li a.active {
color: #4444ff;
}
#card {
box-shadow: 9px 7px 40px -6px rgba(0, 0, 0, 0.25);
overflow: hidden;
width: 300px;
padding: 0;
height: 400px;
min-height: 300px;
margin: 20px;
border-radius: 5px;
position: relative;
}
#card .details {
position: absolute;
top: 0;
left: 0;
right: 0;
padding: 16px 20px;
color: #888;
display: flex;
flex-direction: row;
justify-content: space-between;
transition: color 2s ease;
}
.thunder #card .details {
color: #ddd;
}
#card .details .right {
text-align: right;
}
#card .details #date {
margin: 4px 0;
}
#card .details #summary {
font-weight: 600;
font-size: 22px;
}
#card .details .temp {
font-size: 60px;
line-height: 60px;
}
#card .details .temp span {
font-size: 18px;
line-height: 30px;
vertical-align: top;
margin-left: 5px;
}
.weather {
background-color: #DAE3FD;
transition: background-color 2s ease;
}
.thunder .weather {
background-color: #9FA4AD;
}
.rain .weather {
background-color: #D8D8D8;
}
.sun .weather {
background-color: #ccccff;
}
.weather #inner {
background-color: white;
background: linear-gradient(to bottom, rgba(255, 255, 255, 0.5) 50%, rgba(255, 255, 255, 0) 100%);
}
.weather .cloud {
transition: fill 2s ease;
}
.weather #cloud1 {
fill: #efefef;
}
.thunder .weather #cloud1 {
fill: #9FA4AD;
}
.weather #cloud2 {
fill: #E6E6E6;
}
.thunder .weather #cloud2 {
fill: #8B8E98;
}
.weather #cloud3 {
fill: #D5D5D5;
}
.thunder .weather #cloud3 {
fill: #7B7988;
}
#outer, #back {
position: fixed;
pointer-events: none;
}
3. Now, load the jQuery, TweenMax JS, and Snap SVG JS by adding the following scripts before closing the body tag:
<script src='https://code.jquery.com/jquery-2.2.4.min.js'></script> <script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js'></script> <script src='https://cdnjs.cloudflare.com/ajax/libs/snap.svg/0.4.1/snap.svg-min.js'></script> <script src='https://codepen.io/ste-vg/pen/zBVaZw.js'></script>
4. Create a "script.js" file to handle fetching weather data and updating the card. You can use a weather API like OpenWeatherMap to get real weather data.
// 📝 Fetch all DOM nodes in jQuery and Snap SVG
var container = $('.container');
var card = $('#card');
var innerSVG = Snap('#inner');
var outerSVG = Snap('#outer');
var backSVG = Snap('#back');
var summary = $('#summary');
var date = $('#date');
var weatherContainer1 = Snap.select('#layer1');
var weatherContainer2 = Snap.select('#layer2');
var weatherContainer3 = Snap.select('#layer3');
var innerRainHolder1 = weatherContainer1.group();
var innerRainHolder2 = weatherContainer2.group();
var innerRainHolder3 = weatherContainer3.group();
var innerLeafHolder = weatherContainer1.group();
var innerSnowHolder = weatherContainer1.group();
var innerLightningHolder = weatherContainer1.group();
var leafMask = outerSVG.rect();
var leaf = Snap.select('#leaf');
var sun = Snap.select('#sun');
var sunburst = Snap.select('#sunburst');
var outerSplashHolder = outerSVG.group();
var outerLeafHolder = outerSVG.group();
var outerSnowHolder = outerSVG.group();
var lightningTimeout;
// Set mask for leaf holder
outerLeafHolder.attr({
'clip-path': leafMask
});
// create sizes object, we update this later
var sizes = {
container: {width: 0, height: 0},
card: {width: 0, height: 0}
}
// grab cloud groups
var clouds = [
{group: Snap.select('#cloud1')},
{group: Snap.select('#cloud2')},
{group: Snap.select('#cloud3')}
]
// set weather types ☁️ 🌬 🌧 ⛈ ☀️
var weather = [
{ type: 'snow', name: 'Snow'},
{ type: 'wind', name: 'Windy'},
{ type: 'rain', name: 'Rain'},
{ type: 'thunder', name: 'Storms'},
{ type: 'sun', name: 'Sunny'}
];
// 🛠 app settings
// in an object so the values can be animated in tweenmax
var settings = {
windSpeed: 2,
rainCount: 0,
leafCount: 0,
snowCount: 0,
cloudHeight: 100,
cloudSpace: 30,
cloudArch: 50,
renewCheck: 10,
splashBounce: 80
};
var tickCount = 0;
var rain = [];
var leafs = [];
var snow = [];
// ⚙ initialize app
init();
// 👁 watch for window resize
$(window).resize(onResize);
// 🏃 start animations
requestAnimationFrame(tick);
function init()
{
onResize();
// 🖱 bind weather menu buttons
for(var i = 0; i < weather.length; i++)
{
var w = weather[i];
var b = $('#button-' + w.type);
w.button = b;
b.bind('click', w, changeWeather);
}
// ☁️ draw clouds
for(var i = 0; i < clouds.length; i++)
{
clouds[i].offset = Math.random() * sizes.card.width;
drawCloud(clouds[i], i);
}
// ☀️ set initial weather
TweenMax.set(sunburst.node, {opacity: 0})
changeWeather(weather[0]);
}
function onResize()
{
// 📏 grab window and card sizes
sizes.container.width = container.width();
sizes.container.height = container.height();
sizes.card.width = card.width();
sizes.card.height = card.height();
sizes.card.offset = card.offset();
// 📐 update svg sizes
innerSVG.attr({
width: sizes.card.width,
height: sizes.card.height
})
outerSVG.attr({
width: sizes.container.width,
height: sizes.container.height
})
backSVG.attr({
width: sizes.container.width,
height: sizes.container.height
})
TweenMax.set(sunburst.node, {transformOrigin:"50% 50%", x: sizes.container.width / 2, y: (sizes.card.height/2) + sizes.card.offset.top});
TweenMax.fromTo(sunburst.node, 20, {rotation: 0}, {rotation: 360, repeat: -1, ease: Power0.easeInOut})
// 🍃 The leaf mask is for the leafs that float out of the
// container, it is full window height and starts on the left
// inline with the card
leafMask.attr({x: sizes.card.offset.left, y: 0, width: sizes.container.width - sizes.card.offset.left, height: sizes.container.height});
}
function drawCloud(cloud, i)
{
/*
☁️ We want to create a shape thats loopable but that can also
be animated in and out. So we use Snap SVG to draw a shape
with 4 sections. The 2 ends and 2 arches the same width as
the card. So the final shape is about 4 x the width of the
card.
*/
var space = settings.cloudSpace * i;
var height = space + settings.cloudHeight;
var arch = height + settings.cloudArch + (Math.random() * settings.cloudArch);
var width = sizes.card.width;
var points = [];
points.push('M' + [-(width), 0].join(','));
points.push([width, 0].join(','));
points.push('Q' + [width * 2, height / 2].join(','));
points.push([width, height].join(','));
points.push('Q' + [width * 0.5, arch].join(','));
points.push([0, height].join(','));
points.push('Q' + [width * -0.5, arch].join(','));
points.push([-width, height].join(','));
points.push('Q' + [- (width * 2), height/2].join(','));
points.push([-(width), 0].join(','));
var path = points.join(' ');
if(!cloud.path) cloud.path = cloud.group.path();
cloud.path.animate({
d: path
}, 0)
}
function makeRain()
{
// 💧 This is where we draw one drop of rain
// first we set the line width of the line, we use this
// to dictate which svg group it'll be added to and
// whether it'll generate a splash
var lineWidth = Math.random() * 3;
// ⛈ line length is made longer for stormy weather
var lineLength = currentWeather.type == 'thunder' ? 35 : 14;
// Start the drop at a random point at the top but leaving
// a 20px margin
var x = Math.random() * (sizes.card.width - 40) + 20;
// Draw the line
var line = this['innerRainHolder' + (3 - Math.floor(lineWidth))].path('M0,0 0,' + lineLength).attr({
fill: 'none',
stroke: currentWeather.type == 'thunder' ? '#777' : '#0000ff',
strokeWidth: lineWidth
});
// add the line to an array to we can keep track of how
// many there are.
rain.push(line);
// Start the falling animation, calls onRainEnd when the
// animation finishes.
TweenMax.fromTo(line.node, 1, {x: x, y: 0- lineLength}, {delay: Math.random(), y: sizes.card.height, ease: Power2.easeIn, onComplete: onRainEnd, onCompleteParams: [line, lineWidth, x, currentWeather.type]});
}
function onRainEnd(line, width, x, type)
{
// first lets get rid of the drop of rain 💧
line.remove();
line = null;
// We also remove it from the array
for(var i in rain)
{
if(!rain[i].paper) rain.splice(i, 1);
}
// If there is less rain than the rainCount we should
// make more.
if(rain.length < settings.rainCount)
{
makeRain();
// 💦 If the line width was more than 2 we also create a
// splash. This way it looks like the closer (bigger)
// drops hit the the edge of the card
if(width > 2) makeSplash(x, type);
}
}
function makeSplash(x, type)
{
// 💦 The splash is a single line added to the outer svg.
// The splashLength is how long the animated line will be
var splashLength = type == 'thunder' ? 30 : 20;
// splashBounce is the max height the line will curve up
// before falling
var splashBounce = type == 'thunder' ? 120 : 100;
// this sets how far down the line can fall
var splashDistance = 80;
// because the storm rain is longer we want the animation
// to last slighly longer so the overall speed is roughly
// the same for both
var speed = type == 'thunder' ? 0.7 : 0.5;
// Set a random splash up amount based on the max splash bounce
var splashUp = 0 - (Math.random() * splashBounce);
// Sets the end x position, and in turn defines the splash direction
var randomX = ((Math.random() * splashDistance) - (splashDistance / 2));
// Now we put the 3 line coordinates into an array.
var points = [];
points.push('M' + 0 + ',' + 0);
points.push('Q' + randomX + ',' + splashUp);
points.push((randomX * 2) + ',' + splashDistance);
// Draw the line with Snap SVG
var splash = outerSplashHolder.path(points.join(' ')).attr({
fill: "none",
stroke: type == 'thunder' ? '#777' : '#0000ff',
strokeWidth: 1
});
// We animate the dasharray to have the line travel along the path
var pathLength = Snap.path.getTotalLength(splash);
var xOffset = sizes.card.offset.left;//(sizes.container.width - sizes.card.width) / 2
var yOffset = sizes.card.offset.top + sizes.card.height;
splash.node.style.strokeDasharray = splashLength + ' ' + pathLength;
// Start the splash animation, calling onSplashComplete when finished
TweenMax.fromTo(splash.node, speed, {strokeWidth: 2, y: yOffset, x: xOffset + 20 + x, opacity: 1, strokeDashoffset: splashLength}, {strokeWidth: 0, strokeDashoffset: - pathLength, opacity: 1, onComplete: onSplashComplete, onCompleteParams: [splash], ease: SlowMo.ease.config(0.4, 0.1, false)})
}
function onSplashComplete(splash)
{
// 💦 The splash has finished animating, we need to get rid of it
splash.remove();
splash = null;
}
function makeLeaf()
{
var scale = 0.5 + (Math.random() * 0.5);
var newLeaf;
var areaY = sizes.card.height/2;
var y = areaY + (Math.random() * areaY);
var endY = y - ((Math.random() * (areaY * 2)) - areaY)
var x;
var endX;
var colors = ['#76993E', '#4A5E23', '#6D632F'];
var color = colors[Math.floor(Math.random() * colors.length)];
var xBezier;
if(scale > 0.8)
{
newLeaf = leaf.clone().appendTo(outerLeafHolder)
.attr({
fill: color
})
y = y + sizes.card.offset.top / 2;
endY = endY + sizes.card.offset.top / 2;
x = sizes.card.offset.left - 100;
xBezier = x + (sizes.container.width - sizes.card.offset.left) / 2;
endX = sizes.container.width + 50;
}
else
{
newLeaf = leaf.clone().appendTo(innerLeafHolder)
.attr({
fill: color
})
x = -100;
xBezier = sizes.card.width / 2;
endX = sizes.card.width + 50;
}
leafs.push(newLeaf);
var bezier = [{x:x, y:y}, {x: xBezier, y:(Math.random() * endY) + (endY / 3)}, {x: endX, y:endY}]
TweenMax.fromTo(newLeaf.node, 2, {rotation: Math.random()* 180, x: x, y: y, scale:scale}, {rotation: Math.random()* 360, bezier: bezier, onComplete: onLeafEnd, onCompleteParams: [newLeaf], ease: Power0.easeIn})
}
function onLeafEnd(leaf)
{
leaf.remove();
leaf = null;
for(var i in leafs)
{
if(!leafs[i].paper) leafs.splice(i, 1);
}
if(leafs.length < settings.leafCount)
{
makeLeaf();
}
}
function makeSnow()
{
var scale = 0.5 + (Math.random() * 0.5);
var newSnow;
var x = 20 + (Math.random() * (sizes.card.width - 40));
var endX; // = x - ((Math.random() * (areaX * 2)) - areaX)
var y = -10;
var endY;
if(scale > 0.8)
{
newSnow = outerSnowHolder.circle(0, 0, 5)
.attr({
fill: 'white'
})
endY = sizes.container.height + 10;
y = sizes.card.offset.top + settings.cloudHeight;
x = x + sizes.card.offset.left;
//xBezier = x + (sizes.container.width - sizes.card.offset.left) / 2;
//endX = sizes.container.width + 50;
}
else
{
newSnow = innerSnowHolder.circle(0, 0 ,5)
.attr({
fill: 'white'
})
endY = sizes.card.height + 10;
//x = -100;
//xBezier = sizes.card.width / 2;
//endX = sizes.card.width + 50;
}
snow.push(newSnow);
TweenMax.fromTo(newSnow.node, 3 + (Math.random() * 5), {x: x, y: y}, {y: endY, onComplete: onSnowEnd, onCompleteParams: [newSnow], ease: Power0.easeIn})
TweenMax.fromTo(newSnow.node, 1,{scale: 0}, {scale: scale, ease: Power1.easeInOut})
TweenMax.to(newSnow.node, 3, {x: x+((Math.random() * 150)-75), repeat: -1, yoyo: true, ease: Power1.easeInOut})
}
function onSnowEnd(flake)
{
flake.remove();
flake = null;
for(var i in snow)
{
if(!snow[i].paper) snow.splice(i, 1);
}
if(snow.length < settings.snowCount)
{
makeSnow();
}
}
function tick()
{
tickCount++;
var check = tickCount % settings.renewCheck;
if(check)
{
if(rain.length < settings.rainCount) makeRain();
if(leafs.length < settings.leafCount) makeLeaf();
if(snow.length < settings.snowCount) makeSnow();
}
for(var i = 0; i < clouds.length; i++)
{
if(currentWeather.type == 'sun')
{
if(clouds[i].offset > -(sizes.card.width * 1.5)) clouds[i].offset += settings.windSpeed / (i + 1);
if(clouds[i].offset > sizes.card.width * 2.5) clouds[i].offset = -(sizes.card.width * 1.5);
clouds[i].group.transform('t' + clouds[i].offset + ',' + 0);
}
else
{
clouds[i].offset += settings.windSpeed / (i + 1);
if(clouds[i].offset > sizes.card.width) clouds[i].offset = 0 + (clouds[i].offset - sizes.card.width);
clouds[i].group.transform('t' + clouds[i].offset + ',' + 0);
}
}
requestAnimationFrame(tick);
}
function reset()
{
for(var i = 0; i < weather.length; i++)
{
container.removeClass(weather[i].type);
weather[i].button.removeClass('active');
}
}
function updateSummaryText()
{
summary.html(currentWeather.name);
TweenMax.fromTo(summary, 1.5, {x: 30}, {opacity: 1, x: 0, ease: Power4.easeOut});
}
function startLightningTimer()
{
if(lightningTimeout) clearTimeout(lightningTimeout);
if(currentWeather.type == 'thunder')
{
lightningTimeout = setTimeout(lightning, Math.random()*6000);
}
}
function lightning()
{
startLightningTimer();
TweenMax.fromTo(card, 0.75, {y: -30}, {y:0, ease:Elastic.easeOut});
var pathX = 30 + Math.random() * (sizes.card.width - 60);
var yOffset = 20;
var steps = 20;
var points = [pathX + ',0'];
for(var i = 0; i < steps; i++)
{
var x = pathX + (Math.random() * yOffset - (yOffset / 2));
var y = (sizes.card.height / steps) * (i + 1)
points.push(x + ',' + y);
}
var strike = weatherContainer1.path('M' + points.join(' '))
.attr({
fill: 'none',
stroke: 'white',
strokeWidth: 2 + Math.random()
})
TweenMax.to(strike.node, 1, {opacity: 0, ease:Power4.easeOut, onComplete: function(){ strike.remove(); strike = null}})
}
function changeWeather(weather)
{
if(weather.data) weather = weather.data;
reset();
currentWeather = weather;
TweenMax.killTweensOf(summary);
TweenMax.to(summary, 1, {opacity: 0, x: -30, onComplete: updateSummaryText, ease: Power4.easeIn})
container.addClass(weather.type);
weather.button.addClass('active');
// windSpeed
switch(weather.type)
{
case 'wind':
TweenMax.to(settings, 3, {windSpeed: 3, ease: Power2.easeInOut});
break;
case 'sun':
TweenMax.to(settings, 3, {windSpeed: 20, ease: Power2.easeInOut});
break;
default:
TweenMax.to(settings, 3, {windSpeed: 0.5, ease: Power2.easeOut});
break;
}
// rainCount
switch(weather.type)
{
case 'rain':
TweenMax.to(settings, 3, {rainCount: 10, ease: Power2.easeInOut});
break;
case 'thunder':
TweenMax.to(settings, 3, {rainCount: 60, ease: Power2.easeInOut});
break;
default:
TweenMax.to(settings, 1, {rainCount: 0, ease: Power2.easeOut});
break;
}
// leafCount
switch(weather.type)
{
case 'wind':
TweenMax.to(settings, 3, {leafCount: 5, ease: Power2.easeInOut});
break;
default:
TweenMax.to(settings, 1, {leafCount: 0, ease: Power2.easeOut});
break;
}
// snowCount
switch(weather.type)
{
case 'snow':
TweenMax.to(settings, 3, {snowCount: 40, ease: Power2.easeInOut});
break;
default:
TweenMax.to(settings, 1, {snowCount: 0, ease: Power2.easeOut});
break;
}
// sun position
switch(weather.type)
{
case 'sun':
TweenMax.to(sun.node, 4, {x: sizes.card.width / 2, y: sizes.card.height / 2, ease: Power2.easeInOut});
TweenMax.to(sunburst.node, 4, {scale: 1, opacity: 0.8, y: (sizes.card.height/2) + (sizes.card.offset.top), ease: Power2.easeInOut});
break;
default:
TweenMax.to(sun.node, 2, {x: sizes.card.width / 2, y: -100, leafCount: 0, ease: Power2.easeInOut});
TweenMax.to(sunburst.node, 2, {scale: 0.4, opacity: 0, y: (sizes.container.height/2)-50, ease: Power2.easeInOut});
break;
}
// lightning
startLightningTimer();
}
That’s it! You now have a weather card with animated weather icons on your website. If you have any questions or suggestions, feel free to comment below.
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